A scene plays when a story moment arrives: you hand in the quest that closes a chapter, you step aboard a ship, the first caravan passes. The world keeps ticking behind it; the scene moves the camera, hides the interface behind a letterbox and writes the words. The characters are the game’s own: the real world, your real hero, the real ship. Each scene plays once per hero, never in the middle of a fight, and you can skip any of them.
The story
- The Captain’s Watch / The Pact-Rider’s Watch — Chapter II, at the South Causeway.
- The Road to Al-Hadr / the Road to Al-Dukhan — Chapter III, the Middle Road.
- Tea at the Truce — Chapter IV, the Sultan’s Truce.
- The Kahf opens — the Keeper opens the Seal-gate.
- Into the Kahf — Chapter V, the Wardens of the Deep.
- The Kettle Boils Over — the Wardens’ tale is told.
- The Deep Ways — the delves open.
- Champion of the Najd — level thirty.
The voyages
Four scenes ride each crossing: casting off from the capital’s harbour, landfall at the island, homeward from the island, and home to the capital’s harbour. The nakhoda speaks, the camera sails ahead to the island, and a fog hides the change of land.
The world
Two events have scenes of their own: the first caravan you meet on the road, and the winds that rise in each land — sand off the dunes, red dust off the mesa, ash from the burnt west, wind in the green, falling leaves, seed fluff and snow off the caps.













