World of Clashes Wiki
Everything about the desert MMORPG, written from the game itself. Pick a section or search the articles.
38 articles
Lore & Story
- World of Clashes
A pixel-art desert MMORPG set in Najd: a single great desert torn between two crowns — the Light of Sun City and the Dark of Moon City — around a sealed evil at the world’s centre. Above all, a fair 1v1 duelling game wrapped in a living world.
- The Sundering
The cataclysm that made the world as it is: fire in the west, flood in the east, desert in the scorched middle.
- The Two Crowns
Why the world has factions: one broken crown, two champions, two answers to the jinn.
- Al-Marid, the Mega Jinn
The Burning One Beneath — the true antagonist, sealed but never slain.
- The Weakening Seal
Why the centre of the map is the deadliest place in the world.
- The Player’s Arc
Levels 1–30, from a fresh blade of your crown to the gates of the Cave.
Factions
- The Light
The devout golden order of Sun City — purity as a weapon against the jinn.
- The Dark
The fierce pact-bound vanguard of Moon City — fire answered with fire.
- Sun City
Madinat Ash-Shams — the Light capital on the eastern water edge.
- Moon City
Madinat Al-Qamar — the Dark capital on the western lava edge.
- The Neutrals
The desert folk who bow to neither crown — herders, traders, well-keepers.
Classes
World & Regions
- Najd — the Great Desert
One horizontal world: Moon City west, Sun City east, the Cave at the centre. Biomes shift across it; danger rises inward.
- Kahf Al-Arwah
The Cave of Souls — the black massif at the world’s dead centre, weakest point of the Seal, and the endgame.
- The Faction Rivers
Two full-height rivers wall the factions apart — and your enemy’s element is instant death.
- The Caravanserai
The neutral walled hub at the edge of the central scar — last safe stop before the Cave.
Bestiary
- Desert Raider
Tattered bandits of the bands — fast scimitar work.
- Skeleton Warrior
Bones risen from the sand, in no rush to return to it.
- Scarlet Footman
A crimson-and-steel enforcer who settles debts with the sword.
- Fire Djinn
A spirit of flame from the heart of the Cave — jinn-touched and growing.
- The Jinn Lord & the Dungeon Lord
The Wardens of the descending ways — the bosses between you and Al-Marid.
- Wild Creatures
The beasts of the open sands — boar, scorpion and spider.
Items & Gear
- Gear & Rarities
Six rarity tiers, each forged anew — and every piece visible on your hero in all eight directions.
- Slots & the Paper Doll
Eight slots, two forge lines, and a hero who wears every one of them from any angle.
- Blades & Staves
One tile, two traditions — and the only gear that fights back on its own.
- Reading an Item
Item level, two kinds of armour, and a crit rating that has to be earned.
- Legendaries
Orange light on the sand, embers that never go out, and a weapon that acts on its own.
- Bags & Ground Loot
What drops, how long it waits, and how much you can carry out.
- Coin, Vendors & the Auction House
Copper into silver into gold — and every way the desert takes it back.
Systems
- Ranked Duels
The heart of the game: 1v1 in a pillared arena — two ranked ladders, Normal and Mirror.
- Talents & Specialization
A talent point every single level, spent down a ten-node tree that sharpens your class your own way.
- PvP & Realm Rules
Classic-style flagging across two realms, Gladiator glory, and a death you run back from.
- Mail & Letters
Write to any hero in the realm — and send gold and gear along with the words.
- Guilds, Feats & Titles
A name to fight under, and a record of everything you have done under it.
- Arena Seasons & the Cage
The ladder now runs in seasons — and every duel opens behind iron.
- Leveling & Difficulty
Levels 1–30. Difficulty is your distance from your capital toward the centre.
- The Cave & the Endless Delve
A maze carved fresh on every run, a Lord drawn from a pool, and a descent with no bottom.
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