Systems
Talents & Specialization
A talent point every single level, spent down a ten-node tree that sharpens your class your own way.
Every level you earn a talent point — twenty-nine of them by the cap. Each class has its own ten-talent tree — five rows of two — and each deeper row stays locked until you have spent enough points in the rows above it (0, 3, 6, 9, 12). Most talents take up to three ranks, so the tree is a set of choices, not a checklist: pour into one column for a sharp specialization, or spread across the rows for flexibility.
Mage — the Frost tree
- Arcane Precision — less spell miss chance
- Frost Power — harder Rimebolt & Ice Lance
- Mana Surge — cheaper spells
- Critical Frost — more spell crit
- Icebreaker — big bonus vs Frozen targets
- Cold Surge — faster casting
- Deep Cold — stronger Flash Freeze
- Frozen Path — longer Frost Ring
- Ice Age — all spell damage up
- Glacial Path — better Mirage Step, less miss
Warrior — the steel tree
- Weapon Mastery — less melee miss chance
- Berserker — harder melee hits
- Iron Skin — more armour mitigation
- Battle Rage — more melee crit
- Savage Wounds — stronger Gash
- Cleave Master — stronger Spin Cleave
- Sweeping Force — stronger Leg Sweep
- Stone Resolve — chance to resist stuns
- Warlord — all melee damage up
- Unstoppable — longer Onslaught stun, less miss
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