A camel of your own makes the sands short. It costs thirty gold, once, and you can ride from level 20; a hero who finished his island’s questline first finds the camel waiting in the stable, free. Long-press the Mount button to open your mounts and pick another.
Every mount and every skin has been remade, the camel you chose stays with you when you change zones, and you get off by yourself at a door: there is no riding inside buildings.
The camels of the Najd
Camels are family in the Najd. The Najdi Camel is the classic desert mount, saddled the Najdi way. The Sun Camel is a white Maghateer of the Sun’s caravans and the Moon Camel a black Majaheem of the Moon’s — both real Najdi strains — and the Rival Camel is the other side’s. Some camels have names: Ra’d, “Thunder,” the Truce’s runaway racer, bolted from Obaid the Camel-Boy.
A rare black steed runs in the deep desert, the Ember Adham: where it runs, embers fall. Among the new skins, the Moonless Raiment is woven on the darkest night of the month, and its threads still remember the light, and a Pearl Diver comes from the Pearl Sea. And one skin is a joke: a glitch in the Seal took the shape of a banana, and it is aware, and shiny.
Found, not bought
A very rare skin and mount can drop from creatures of level 10 and above — elites and bosses far more often than the rest. They are bound to you when you pick them up; learn them from your bag and they join your wardrobe. Until you find them, the wardrobe keeps a darkened place for them.




