The capitals’ outer lanes are where the cities play. Every area has a host and an introduction quest, and a daily that pays a small amount of gold and, in some, a short boon for the open world. They are small games, not grinds: toss a coin, trace a star, keep a drum.
Sun City — the east lane

Generous Fountain 
Camel Race Ring 
Hedge-Maze Garden 
Storyteller’s Majlis 
Falcon Roost 
Shadow Theatre 
Kite Terrace
- The Generous Fountain: Water-Carrier Saad; toss a coin for the next thirsty stranger.
- The Camel Race Ring: six posts, and a board of the week’s best times.
- The Hedge-Maze Garden: a gardener hides a small chest every morning.
- The Storyteller’s Majlis: Hakawati Abu Salih tells a tale for each day of the week.
- The Falcon Roost: flight drills with the falconers.
- The Shadow Theatre: Puppeteer Fadl; keep the drum.
- The Kite Terrace: kites over the walls.
Moon City — the west lane

Lantern Pool 
Coal Walk 
Mirror House 
Star Terrace 
Night Bazaar 
Moth Garden 
Sparring Ring
- The Lantern Pool: send up lanterns on the water.
- The Coal Walk: the forge boys’ dare across the coals.
- The Mirror House: Mirror-Keeper Jumana; repeat the flashing pattern.
- The Star Terrace: the Star-Guide; trace the night’s star.
- The Night Bazaar: the ember-boy race and the fire-breather’s drum.
- The Moth Garden: one fresh cinder moth a day keeps the violet lanterns glowing.
- The Sparring Ring: Sparring-Master Ghanim and the call-out board.
The seven tales and the stars
The hakawati has a tale for each weekday: the split spring; the Sun-caravan and the Moon-caravan that shared a drought-well by the hour; the falconer and his bird; the camel that walked home; the Seal-gate’s illiterate mason; the boy who raced the wind; two sheikhs and one palm. The Moon’s star-gazers trace the night’s star from the real stars of the Najdi sky: Suhail, Al-Jady, Al-Thurayya, Al-Dabaran, Al-Simak, Al-Ayyuq and Al-Shira.




