World of Clashes

World & Regions

The Shifting Rifts

When a Warden falls the ways below tear open — a new rift on every entry, four kinds, six keepers on the thrones.

Updated
The floor plans of four rifts: basalt, cistern, ruins and the jinn halls.

Each Warden is a knot in the Seal. When one falls, the ways below no longer hold their shape: they tear open into rifts, never the same twice. A rift is a fresh run of rooms and corridors with packs, elites and hidden caches, climbing to a throne where a keeper waits; go alone or with a band. Every rift tears a splinter from the Sultan’s Seal, and the Kahf’s creatures carry them like trophies. The rifts are the Seal’s wound — and the hero’s way to keep it from spreading.

  • The floor plans of four rifts: basalt, cistern, ruins and the jinn halls. (1/4)
  • The floor plans of four rifts: basalt, cistern, ruins and the jinn halls. (2/4)
  • The floor plans of four rifts: basalt, cistern, ruins and the jinn halls. (3/4)
  • The floor plans of four rifts: basalt, cistern, ruins and the jinn halls. (4/4)
The floor plans of four rifts: basalt, cistern, ruins and the jinn halls.

Four kinds

  • The Basalt Lava Caves: the Moon’s drowned forges, slag and chained anvils.
  • The Drowned Cisterns: Garden-Age water halls with arches, jars and hanging lamps.
  • The Sand-Buried Ruins: a Garden-Age court sunk in the dunes, with urns and bone niches.
  • The Jinn Halls: seal pillars, glyph stones, brass chains and violet crystal.

Six keepers

  • Al-Jamrah, the Basalt Furnace: the furnace-heart of the Sultan’s old forges; its ember never cooled. Magma fissures, an eruption ring, cinder rain.
  • Umm al-Ma’a, the Drowned Matron: left holding dry wells when the spring split; her drowned servants rise. Tidal surges, whirlpools, crab adds.
  • Sultan Rimal, the Sand-Buried King: a Garden-Age king buried with his guard when the land dried. His shield falls only when his guard breaks.
  • Zafir, the Chained Jinn: a jinn the old Sultan chained in the Halls. He breaks a chain at half health. Chain lashes and seal glyphs.
  • The Seer of the Chipped Crown: the cult’s seer who went down to hear the Burning One. Crown shards, ember marks and his army’s cry.
  • Al-Ghul al-Kabir, the Grave-Eater: a starved ghul that eats the Sundering’s dead; he burrows and erupts under a hero.

Every attack is telegraphed and can be dodged. Rare keepers come gilded, with more health and more loot, and a plate of their own.

The delver’s gifts

Fell enough keepers and the Kahf gives small, lasting gifts: Rift-Touched, Delver’s Grit, Glass-Eye, Deep Breath, Seal-Bearer, Rift-Walker, Heart of Stone and Keeper of the Ways. They count only against creatures: never in the arena, a duel or a fight with another player.

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