The first gardeners of the Garden Age planted two sidr trees from a single seed on the bank of the One Spring. When the Sundering split the spring they were torn apart. The Mother Sidr stayed green on the sweet water, with the best honey in the Najd and bees in every hollow. The Ash Mother burned on the fire side — but her heart did not die. She smoulders, her husks walk, and her roots still drink at the pool’s rim.
Why they give a pendant
Each Mother’s heartwood is the oldest living wood of the Garden Age and still remembers the One Spring. A hero who helps her with three small deeds is given a pendant carved from a fallen bough of the heart: it holds a sliver of the spring’s memory, and blue is the colour that memory glows — the same blue as the Tear. So the Sidr Pendant (Light) and the Ember-Heart Pendant (Dark) are blue, Rare, worn at the neck, and they are the first real gear of a hero’s life.
The Mother Sidr (Light)
Gardener Widad’s bees are restless: hornets came down from the boughs. Three errands — settle the bees with smoke, take the hornets’ comb from the split boughs, and find the three Garden-Age boundary stones among the roots that tell the orchard’s story.
The Ash Mother (Dark)
Cinder-Scout Layth watches husks with ember cracks for eyes walk her roots, and a jinn creeping into her heartwood. Three errands — break husks and bring back the heart-embers, fill a jar at the ladle stand and pour it at the two root vents without stepping in the fire, and face the jinn in the ash ring.
The other two chains
- The Drowned Pavilion (Light): fish four turquoise tile shards, light the four water lamps, and face the clay warden that no longer knows friend from thief. Its ring is the Ghadeer Ring.
- The Pact Circle (Dark): drive four loose flames back onto the obsidian floor, ring the seven stones in order, and put out the one flame that broke more than its shackles. Its ring is the Pact Ring.








