World of Clashes

Classes

Hunter

Plants his feet, draws his bow, and his hawk reaches what arrows cannot.

Try the Hunter in the world

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A Najd hunter-falconer of either banner. On the Sun side, Noor Al-Din’s hunt-masters track oryx at dawn between the sweet wells; on the Moon side, harrat stalkers hunt the lava fields by firelight.

Origin: the Falconers of the Saker

The Hunter’s order is the Falconers of the Saker: hawk-handlers who read the far desert, plant their feet, draw a sidr bow and send a hawk where arrows cannot reach. Sidr wood, the Mother Sidr’s gift, is the trade’s wood. His first weapon is a Worn Sidr Bow from the Falconer at the hunter’s blind: “Worn sidr wood, a tired string. Yours now.”

Stand still with a foe in range and the Hunter shoots on his own every two seconds. Moving restarts the draw, while being rooted still counts as standing still. Everything else feeds that rhythm: Full Draw loads a heavy next shot, Quickened Quiver shortens the draw, and the hawk keeps a runner within reach.

Abilities

  1. Lv1
    Full Draw DefaultDraw to the arrowhead: your next shot hits much harder and looses half a second after you stand still.
    or
    Twin NockYour next shot is double: one for your target, one for the nearest foe beside it. Alone, both strike your target for a little less.
  2. Lv5
    Hawk Dive DefaultSend your hawk to dive on the target: it rakes it, stuns it for 1s and marks it so your shots hit 12% harder for 6s, then flies back. Works on the move.
    or
    Hawk HarryYour hawk stays on the target for 4s, raking it four times and slowing it by 30%. No stun.
  3. Lv10
    Hush ArrowTrade the Needle for an INTERRUPT: a shot that cuts a cast short and silences the foe for 4s. Short cooldown.
    or
    Scorpion's Needle DefaultA venom-tipped shot paralyses the target for 9s: it cannot move or act until the time is out, and any damage frees it. Your auto-shots hold fire meanwhile.
  4. Lv15
    Iron Burrs DefaultScatter iron burrs around you: damage and a 50% slow for 4s on every foe nearby.
    or
    Burr FieldThrow the burrs ahead instead: a patch that slows every foe crossing it for 8s. No damage, so it never breaks a hold.
  5. Lv22
    Quickened Quiver DefaultFor 8s your draw is much shorter, so you shoot far faster.
    or
    QuiverfallChannel: loose arrows into the sky for 4s and they rain on an area. Stand still.
  6. Lv30
    Dune Vault DefaultLeap back away from your target, shaking off roots and slows.
    or
    Oryx BoundLeap the way you are moving instead, forward to chase or aside. Clears slows only.
Full Draw · Hawk Dive · Scorpion’s Needle · Iron Burrs · Quickened Quiver · Dune Vault — unlocking at levels 1, 5, 10, 15, 22 and 30, and each one offers two builds.
  • Level 1 · Full Draw: your next shot hits much harder and looses half a second after you stand still. Or Twin Nock: your next shot is two arrows — one for your target, one for the nearest foe beside it.
  • Level 5 · Hawk Dive: your hawk dives on the target, rakes it, stuns it for a second and marks it so your shots hit 12% harder for 6 seconds. Or Hawk Harry: the hawk stays on the target for 4 seconds, raking it four times and slowing it 30%.
  • Level 10 · Hush Arrow: an interrupt shot that silences for 4 seconds. Or Scorpion’s Needle, the default: a venom-tipped shot paralyses the target for 9 seconds; any damage frees it, and your auto-shots hold fire meanwhile.
  • Level 15 · Iron Burrs: scatter iron burrs around you — damage and a 50% slow on every foe nearby. Or Burr Field: throw them ahead as a patch that slows every foe crossing it for 8 seconds, with no damage, so it never breaks a hold.
  • Level 22 · Quickened Quiver: for 8 seconds your draw is much shorter. Or Quiverfall: stand still and loose arrows into the sky for 4 seconds, and they rain on an area.
  • Level 30 · Dune Vault: leap back away from your target, shaking off roots and slows. Or Oryx Bound: leap the way you are moving — forward to chase or aside — clearing slows.

The hawk

Hawk Dive sends out a real saker falcon. It leaves your arm, flies to the target, folds into a stoop and strikes with its talons, then flies back to you — and every player nearby sees it happen. It works while you walk, but stand and send: if your quarry gets too far from you or out of sight before the strike, the hawk loses it.

An Epic or Legendary bow adds Saker Shaft, a heavy shot that hits very hard against a slowed, held or hawk-struck target.

Gear

An open-faced hunting hood, a vest with a fletched quiver on the back, matching falconer’s gauntlets and the bow slung across the back. From dun camel wool, rawhide and bone toggles up to royal oasis green with gold filigree.

  • Hunter · Head · LegendaryHead
  • Hunter · Shoulders · LegendaryShoulders
  • Hunter · Chest · LegendaryChest
  • Hunter · Hands · LegendaryHands
  • Hunter · Legs · LegendaryLegs
  • Hunter · Feet · LegendaryFeet
The legendary set: oasis green leather with gold filigree.

Ten bows

  • Sidr Bow · Hunter · CommonSidr Bow
  • Nab’ Bow · Hunter · CommonNab’ Bow
  • Horn Bow · Hunter · UncommonHorn Bow
  • Gazelle Bow · Hunter · UncommonGazelle Bow
  • Juniper Bow · Hunter · RareJuniper Bow
  • Singing Bow · Hunter · RareSinging Bow
  • Caracal Bow · Hunter · EpicCaracal Bow
  • Red Sands Bow · Hunter · EpicRed Sands Bow
  • Tuwaiq’s Arc · Hunter · LegendaryTuwaiq’s Arc
  • Al-Hurr · Hunter · LegendaryAl-Hurr

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