World of Clashes

Classes

Chemist

Glass, brass and bitter herbs: his fumes fight for him.

Try the Chemist in the world

Updated

A Najdi apothecary-distiller who works with colocynth — the bitter wild gourd — sulphur, natron and pitch, and with the alembic, a word the world took from Arabic. Sun-side chemists distil: clear water, saffron, patience. Moon-side chemists render: pitch, sulphur and fire under the alembic.

Origin: the Order of the Alembic

The Chemist’s order is the Order of the Alembic, the distillers of both cities: clear water, saffron and patience in the Sun, pitch, sulphur and fire under the brass in the Moon. Glass, brass and bitter herbs, and fumes that fight. His first weapon is a Cheap Wooden Flask from the Herbalist in an alembic room: “Cheap wood, honest fumes. Mind your breath.”

The Chemist poisons from range and never has to stop. Bitterness keeps gnawing for about seven seconds after a Colocynth Flask, Delirium Fumes leaves a foe staggering about, and Gazelle Elixir lets him outrun almost anyone — after which his next flask flies instantly.

Abilities

  1. Lv1
    Colocynth Flask DefaultLob a flask of bitter colocynth: a solid hit, then Bitterness gnaws at the target for about 7s.
    or
    Colocynth SplashInstant, thrown on the run. A lighter hit for more reagents.
  2. Lv5
    Fume Burst DefaultCrack a flask at your feet: hits everything around you, slows it 2s and leaves a Sulphur Burn.
    or
    Sulphur PoolThrow it instead: a pool that burns and slows every foe standing in it for 6s.
  3. Lv10
    Natron DustTrade the fumes for an INTERRUPT: a pinch of natron cuts a cast short and silences 4s. Short cooldown.
    or
    Delirium Fumes DefaultA vial of maddening fumes: the target staggers about for 9s and cannot fight. Any damage clears its head; your own poisons wait until then.
  4. Lv15
    Pitch Glob DefaultA glob of hot pitch glues the target's feet for 2s.
    or
    Quickening DropA light hit that makes Bitterness bite twice as fast, with two extra bites.
  5. Lv22
    Brass Alembic DefaultSet down a brass alembic: for 6s its vapours burn nearby foes and leave them Bitter. You stay free to move.
    or
    Boiling AlembicStand over it and keep it boiling: harder hits and a heavy slow, but moving ends it.
  6. Lv30
    Gazelle Elixir DefaultDrink and run 80% faster for 3.5s, shaking off slows. Your next Colocynth Flask flies instantly.
    or
    Gale ElixirA sharper burst: 130% faster for 1.6s, and it tears you free of roots. Longer cooldown.
Colocynth Flask · Fume Burst · Delirium Fumes · Pitch Glob · Brass Alembic · Gazelle Elixir — unlocking at levels 1, 5, 10, 15, 22 and 30, and each one offers two builds.
  • Level 1 · Colocynth Flask: a solid hit, then Bitterness gnaws at the target for about 7 seconds. Or Colocynth Splash: instant and thrown on the run, a lighter hit for more reagents.
  • Level 5 · Fume Burst: crack a flask at your feet — it hits everything around you, slows it for 2 seconds and leaves a Sulphur Burn. Or Sulphur Pool: throw it instead, as a pool that burns and slows every foe standing in it for 6 seconds.
  • Level 10 · Natron Dust: a pinch of natron interrupts a cast and silences for 4 seconds. Or Delirium Fumes, the default: the target staggers about for 9 seconds and cannot fight; any damage clears its head, and your own poisons wait until then.
  • Level 15 · Pitch Glob: a glob of hot pitch glues the target’s feet for 2 seconds. Or Quickening Drop: a light hit that makes Bitterness bite twice as fast, with two extra bites.
  • Level 22 · Brass Alembic: set down a brass still whose vapours burn nearby foes for 6 seconds and leave them Bitter, while you stay free to move. Or Boiling Alembic: stand over it and keep it boiling for harder hits and a heavy slow — moving ends it.
  • Level 30 · Gazelle Elixir: drink and run 80% faster for 3.5 seconds, shaking off slows; your next Colocynth Flask flies instantly. Or Gale Elixir: 130% faster for 1.6 seconds, and it tears you free of roots.

Leaking Flasks

The Chemist’s flasks never quite seal. Whoever strikes him breathes a little of the fumes — a small pulse, at most every second and a half — but only someone who is actually fighting him. Outside duels and the arena it never hits a player who is not flagged for PvP, never reaches into a sanctuary, never touches allies, and never raises the Chemist’s own flag.

An Epic or Legendary vessel adds Saturation: on a target carrying Bitterness and one more of your effects, a heavy hit plus half of every poison still waiting on it.

Gear

A turban with a long side tail that leaves the face open, a long coat with a leather work apron and a bandolier of small corked vials, leather work gloves, and a big vessel strapped to the back. From walnut leather and rust-red wool up to verdigris silk with gold-wire embroidery and rock-crystal vials.

  • Chemist · Head · LegendaryHead
  • Chemist · Shoulders · LegendaryShoulders
  • Chemist · Chest · LegendaryChest
  • Chemist · Hands · LegendaryHands
  • Chemist · Legs · LegendaryLegs
  • Chemist · Feet · LegendaryFeet
The legendary set: verdigris silk, gold wire and rock-crystal vials.

Ten vessels

  • Tarred Qirba · Chemist · CommonTarred Qirba
  • Mud Jar · Chemist · CommonMud Jar
  • Wicker Carboy · Chemist · UncommonWicker Carboy
  • Glazed Zir · Chemist · UncommonGlazed Zir
  • Netted Qarura · Chemist · RareNetted Qarura
  • Copper Alembic · Chemist · RareCopper Alembic
  • Fume Bellows · Chemist · EpicFume Bellows
  • Quicksilver Carboy · Chemist · EpicQuicksilver Carboy
  • Gilded Still · Chemist · LegendaryGilded Still
  • Silver Qumqum · Chemist · LegendarySilver Qumqum

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