World of Clashes
WoC Staff
0 posts
THE NOVEMBER UPDATE
Everything that is new, and every bug we fixed. Update World of Clashes from the App Store or Google Play.
ONE WORLD
- There is one world now, and it plays by the PvP rules. Heroes from the old PvE world moved over with everything they had, and there is no world to pick when you make a hero.
SIX NEW LANGUAGES
- Français, Português (Brasil), Español (Latinoamérica), Bahasa Indonesia, Türkçe and Filipino join English and Arabic. The game picks yours from your phone's language or region the first time and remembers it; change it in Settings.
- Quest and character texts rewritten in one voice, in English and Arabic.
THE WORLD, REMADE
- Both capitals are rebuilt as multi-floor cities: terraces and stairs to climb, and a palace, an observatory, a hall of champions, a bazaar, stables, a workshop and baths to walk into, with people who work and rest through the day. Each city flies its own flag on its gates, walls, towers, stalls and rooms, and each has seven fun areas.
- 24 new places along the four starter roads, dense woods beside the roads outside the capital gates, and the empty lands between places dressed with groves, ponds, ruins and camps.
- The middle of the desert now has height: cliffs, ramps, stairs and fords, a hollow, a ridge and mesas to climb, and named places on the map.
- Two islands beyond the seas, with ships from Marsa al-Qamar and Marsa al-Shams and about fifty new quests on each.
- Questlines run to the far north and south and take you to level 30, with more creatures, so groups never wait for respawns.
- Story scenes for the main quests and the ship voyage, played by your own hero.
THE KAHF AND THE DELVES
- The Kahf is rebuilt much larger: a Seal Hall, long galleries, a chained crystal, a dais and pits to walk round, and the Warden on his throne.
- Delves remade: a new random rift on every entry, with packs, bosses whose attacks you can dodge, rare bosses with more loot, and a questline that opens the Kahf. The Endless Delve still stands beside them.
A BETTER START
- The world loads in about a third of the time.
- The first fifteen minutes teach the game at the camp's own door: five short jobs, gear that equips itself, and how to target.
- A LEVEL banner at every level-up, and a Daily Gift with a seven-day streak.
A LIVING WORLD
- Richer ground, soft borders where lands meet, pools of light, one clean shadow under every hero, creature and object, and trees, grass and banners swaying in the wind.
- The phone stays cooler: the game redraws only what changes and rests behind full-screen menus. An anonymous performance sample goes out about once a minute, never your name, location or chat.
MOUNTS, SKINS AND GEAR
- Every mount and skin remade, plus a very rare skin and mount that can drop from creatures of level 10 and above. Riding opens at level 20.
- The twelve legendary weapons remade: big as the hero, trimmed in gold, each with its own living glint.
- Turn your hero and pinch to zoom in the gear window and the wardrobe.
COMBAT
- Across a level gap, far higher or lower foes miss more ("Miss") and spells can be resisted ("Resisted").
- All six classes rebalanced.
- Every class moves with its abilities, the Warrior's and the Ninja's swings are remade, every ability has new effects and sounds, and you feel your hits (screen shake can be turned off in Settings).
EASIER TO PLAY
- Pinch with two fingers to zoom the world; lock the zoom in Settings.
- The Talents window remade; chat, bags and mount moved to the top left.
- The quest arrow leads you through city gates.
BUG FIXES
- Heroes no longer drop back to a lower level or lose progress when the game starts: the server now refuses any save that would lower a level.
- No more false "Connection lost" messages after switching apps or on slow connections, no forced sign-out after a signal loss, and a retried save no longer says your hero was saved on another device.
- Fixed the long freeze while the world loads, and the game stopping while loading after a double tap on Enter World.
- Fixed heroes cut in half on benches, and Ninja blades facing east or west.
- Fixed quest givers and villagers standing in lava or water, quests whose creatures stood across the moat, and the quest arrow pointing at walls, water or lava or hiding behind the chat.
- Fixed riders with two boots or the wrong foot, and the chosen mount turning back into the default camel after changing zones.
- Fixed ability names cut off under their buttons, home-screen warnings off-centre, and a gap at the edge of the home screen when switching heroes.
- Fixed the quest window not showing who is speaking (a blank banner or a code instead of the name); a "speak with" quest now says who to speak with instead of repeating the word Objective.
- Fixed quest progress not saving with a very long history, long quest titles cut off, and a stutter when quest markers refreshed.
- Arabic: full stops, exclamation marks and colons are drawn as ordinary punctuation in the same face as the letters, in quests and in the chat; the first quest's counters and its "Next" hints are in Arabic; six quests that named a smaller number than their counter now name the right one.
- Fixed English text on Arabic phones, and the language changing when you travel to another country.
- Fixed duplicate shops in the capitals, city names missing on the map plate, old pieces that did not belong in the capitals, and the Scribes' and the Carpet House standing on the road.
- Fixed floating and doubled shadows, flickering crowds of creatures, the Mage's Meteor Rain cutting out, the Kahf gate staying shut, the practice-duel Mage standing still, a stall when walking far across the desert cliffs, and an error that repeated on the home screen while the world was still loading.
See you in the Najd.
- the World of Clashes team
Everything that is new, and every bug we fixed. Update World of Clashes from the App Store or Google Play.
ONE WORLD
- There is one world now, and it plays by the PvP rules. Heroes from the old PvE world moved over with everything they had, and there is no world to pick when you make a hero.
SIX NEW LANGUAGES
- Français, Português (Brasil), Español (Latinoamérica), Bahasa Indonesia, Türkçe and Filipino join English and Arabic. The game picks yours from your phone's language or region the first time and remembers it; change it in Settings.
- Quest and character texts rewritten in one voice, in English and Arabic.
THE WORLD, REMADE
- Both capitals are rebuilt as multi-floor cities: terraces and stairs to climb, and a palace, an observatory, a hall of champions, a bazaar, stables, a workshop and baths to walk into, with people who work and rest through the day. Each city flies its own flag on its gates, walls, towers, stalls and rooms, and each has seven fun areas.
- 24 new places along the four starter roads, dense woods beside the roads outside the capital gates, and the empty lands between places dressed with groves, ponds, ruins and camps.
- The middle of the desert now has height: cliffs, ramps, stairs and fords, a hollow, a ridge and mesas to climb, and named places on the map.
- Two islands beyond the seas, with ships from Marsa al-Qamar and Marsa al-Shams and about fifty new quests on each.
- Questlines run to the far north and south and take you to level 30, with more creatures, so groups never wait for respawns.
- Story scenes for the main quests and the ship voyage, played by your own hero.
THE KAHF AND THE DELVES
- The Kahf is rebuilt much larger: a Seal Hall, long galleries, a chained crystal, a dais and pits to walk round, and the Warden on his throne.
- Delves remade: a new random rift on every entry, with packs, bosses whose attacks you can dodge, rare bosses with more loot, and a questline that opens the Kahf. The Endless Delve still stands beside them.
A BETTER START
- The world loads in about a third of the time.
- The first fifteen minutes teach the game at the camp's own door: five short jobs, gear that equips itself, and how to target.
- A LEVEL banner at every level-up, and a Daily Gift with a seven-day streak.
A LIVING WORLD
- Richer ground, soft borders where lands meet, pools of light, one clean shadow under every hero, creature and object, and trees, grass and banners swaying in the wind.
- The phone stays cooler: the game redraws only what changes and rests behind full-screen menus. An anonymous performance sample goes out about once a minute, never your name, location or chat.
MOUNTS, SKINS AND GEAR
- Every mount and skin remade, plus a very rare skin and mount that can drop from creatures of level 10 and above. Riding opens at level 20.
- The twelve legendary weapons remade: big as the hero, trimmed in gold, each with its own living glint.
- Turn your hero and pinch to zoom in the gear window and the wardrobe.
COMBAT
- Across a level gap, far higher or lower foes miss more ("Miss") and spells can be resisted ("Resisted").
- All six classes rebalanced.
- Every class moves with its abilities, the Warrior's and the Ninja's swings are remade, every ability has new effects and sounds, and you feel your hits (screen shake can be turned off in Settings).
EASIER TO PLAY
- Pinch with two fingers to zoom the world; lock the zoom in Settings.
- The Talents window remade; chat, bags and mount moved to the top left.
- The quest arrow leads you through city gates.
BUG FIXES
- Heroes no longer drop back to a lower level or lose progress when the game starts: the server now refuses any save that would lower a level.
- No more false "Connection lost" messages after switching apps or on slow connections, no forced sign-out after a signal loss, and a retried save no longer says your hero was saved on another device.
- Fixed the long freeze while the world loads, and the game stopping while loading after a double tap on Enter World.
- Fixed heroes cut in half on benches, and Ninja blades facing east or west.
- Fixed quest givers and villagers standing in lava or water, quests whose creatures stood across the moat, and the quest arrow pointing at walls, water or lava or hiding behind the chat.
- Fixed riders with two boots or the wrong foot, and the chosen mount turning back into the default camel after changing zones.
- Fixed ability names cut off under their buttons, home-screen warnings off-centre, and a gap at the edge of the home screen when switching heroes.
- Fixed the quest window not showing who is speaking (a blank banner or a code instead of the name); a "speak with" quest now says who to speak with instead of repeating the word Objective.
- Fixed quest progress not saving with a very long history, long quest titles cut off, and a stutter when quest markers refreshed.
- Arabic: full stops, exclamation marks and colons are drawn as ordinary punctuation in the same face as the letters, in quests and in the chat; the first quest's counters and its "Next" hints are in Arabic; six quests that named a smaller number than their counter now name the right one.
- Fixed English text on Arabic phones, and the language changing when you travel to another country.
- Fixed duplicate shops in the capitals, city names missing on the map plate, old pieces that did not belong in the capitals, and the Scribes' and the Carpet House standing on the road.
- Fixed floating and doubled shadows, flickering crowds of creatures, the Mage's Meteor Rain cutting out, the Kahf gate staying shut, the practice-duel Mage standing still, a stall when walking far across the desert cliffs, and an error that repeated on the home screen while the world was still loading.
See you in the Najd.
- the World of Clashes team
